milkteeth [2024]
Mixed Media Walking SimulatorA short game about drinking tea, meeting tooth fairies, and navigating the haze between memory and dreams.☆Selected for exhibition at New Designers 2024☆Developed solo in Unity over 3 months.☆
Play it here!

Concept Art
abyss -
jam version [2024]
2D pixel platform gameA speedrunning game following the path of young anglerfish Nebby, as she journies into the darkness of the abyss.☆For itch.io 72-hour Mini Jam 160: ‘Light’ (Speed is Key)1st Place in Presentation
6th Place overall☆All art by Giselle PeAll programming, level design and music by Jacob Leung☆Play it here!☆More coming soon...... :]

Intertwined [2024]
2D pixel puzzle game
A puzzle game following three women from three different cultures, sharing their love for weaving.☆For GCON 10-day SheJams 2024: ‘World Weaver’
1st Place Winner☆All art, music and writing by Giselle PeAll programming by Khadeejah Al-Homoud and Azizah Alshammari☆Play it here!


Screenshots
Keyba [2024]
2D pixel puzzle-platform game
A game where you play as a tiny roomba on keyboard duties, cleaning up dust-bunnies hiding amidst the keys.☆For 72-hour Ludum Dare 56: ‘Tiny Creatures’☆All art by Giselle PeAll programming, level design and music by Jacob Leung☆Play it here!

OFFSHORE [2024]
2D pixel platform game
A difficult rage game following the journey of fisherman Thida as he travels through the clouds.☆For itch.io 72-hour Mini Jam 153: ‘Fishing’ (No water)Top 7% out of 120+ entries☆All art and music by Giselle PeAll programming and level design by Jacob Leung☆Play it here!

Gameplay
Locked and Loaded [2024]
2D pixel puzzle/card gameFor Bournemouth University 5-day Game Jam: ‘Combination’☆Winner: Best 2D Art
3rd Place overall☆Static assets and tiles; Environmental design; UI design by Giselle PeCharacter design and sprites by Oyku ErdenligProgramming by Khadijah Ameliyah and Stephany Hernández

Dark Dog Games - Suisoku
[Oct 2024 - Present]
Concept art and animated pixel assets for futuristic pixel art turn-based card RPG 'Suisoku - Information protocol'. I was brought on-board at an early stage to help bring together the world’s aesthetic.
Overworld character - Rival
Brief: “The main rival character. He is the son or nephew of the megacorporation card company's CEO, and enjoys showing off his rare cards.”
Blue Tango Street - Sips and Sonnets
[Mar 2025 - Apr 2025]
UI/UX consultation, design and implementation on cozy watercolour-style Renpy visual novel 'Sips and Sonnets'. I was brought on-board towards the end of development to help establlish a clear UI style to compliment the softer visual style. I also aided with solving layout and readability issues.
UI: asset design and implementation
When I joined the team, the game was largely using the Renpy default UI assets, and buttons were word-based instead of icon-based. I was tasked with designing custom UI elements themed around the tearoom motif, most notably the dialogue box and quick menu icons.
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I was also tasked with establishing a basic font and colour scheme that fit in more with the pastel tearoom setting. I experimented with this directly in Renpy using Python.
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UX: Layout and readability
I flagged that Western audiences read left-to-right, meaning it would make more sense to have Ms Meadows, the player character, on the left.High contrast in the background was making it difficult to read the dialogue and see the low contrast characters. As well as making tonal and colour adjustments for this, I also created a series of paper borders to help establish the foreground and background better. They also emphasised the watercolour effect, and ended up being used as a visual metaphor for memory loss throughout the story.
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Additionally, I painted over some backgrounds to create additional sunset and nighttime scenes.
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Finally, I corrected some perspective and framing issues.
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clocking out [2023]
Creature designs based around horology, for a web html/css visual novel.
Including a 3D mockup, modelled in Blender.
Play it here!
Free online collaborative information and resource board:
The Concept Artist’s Guide to the Gamelaxy

Hello! I’m Giselle.
I'm a Cantonese-Burmese indie developer and concept artist based in London. I specialise in creature and character design, and am particularly inspired by deep sea life!When I'm not developing my own games, I work as a 2D generalist artist for other indie studios, like Dark Dog Games and Blue Tango Street.☆If you have any questions or inquiries, please reach out to me via email here:
[email protected]You can view my CV below, or download it here!
Previous Clients
Dark Dog Games
Erotoplasty
HOMA Caviar
Méditez avec Christiane
Sketchface Music
Awards
1st Place Winner - SheJams 2024
Selected Exhibitor - New Designers 2024
Finalist - XP Awards 2022