Professional
Personal
milkteeth [2024]
Mixed Media Walking SimulatorA short game about drinking tea, meeting tooth fairies, and navigating the haze between memory and dreams.☆Selected for exhibition at New Designers 2024☆Developed solo in Unity over 4 months.☆
Play it here!

Concept Art
Falling Adrift [2025-]
Mixed media 2D platform gameAn atmospheric speedrunning-focussed platformer about exploring a dream-like mixed-media deep sea world.
Traverse the strange and distorted world of the vast ocean depths as an isolated anglerfish on her journey home.☆
Prototype development on hold indefinitely.
☆
Co-director alongside Jacob Leung, mostly handling creative direction, art/animation and bizdev.

Screenshots and Gameplay
Dream rift side levels
Concept art
3D asset art
abyss -
jam version [2024]
2D pixel platform gameA speedrunning game following the path of young anglerfish Nebby, as she journies into the darkness of the abyss.☆For itch.io 72-hour Mini Jam 160: ‘Light’ (Speed is Key)1st Place in Presentation
6th Place overall☆All art by Giselle PeAll programming, level design and music by Jacob Leung☆Play it here!


drawing from life [2026]
Digital sketchbookA mini project showcasing my sketches of people over the years, all spinning around one central pivot.☆Solo developed in Godot. To be published.

Intertwined [2024]
2D pixel puzzle game
A puzzle game following three women from three different cultures, sharing their love for weaving.☆For GCON 10-day SheJams 2024: ‘World Weaver’
1st Place Winner☆All art, music and writing by Giselle PeAll programming by Khadeejah Al-Homoud and Azizah Alshammari☆Play it here!


Screenshots
Keyba [2024]
2D pixel puzzle-platform game
A game where you play as a tiny roomba on keyboard duties, cleaning up dust-bunnies hiding amidst the keys.☆For 72-hour Ludum Dare 56: ‘Tiny Creatures’☆All art by Giselle PeAll programming, level design and music by Jacob Leung☆Play it here!

OFFSHORE [2024]
2D pixel platform game
A difficult rage game following the journey of fisherman Thida as he travels through the clouds.☆For itch.io 72-hour Mini Jam 153: ‘Fishing’ (No water)Top 7% out of 120+ entries☆All art and music by Giselle PeAll programming and level design by Jacob Leung☆Play it here!

Gameplay
Locked and Loaded [2024]
2D pixel puzzle/card gameFor Bournemouth University 5-day Game Jam: ‘Combination’☆Winner: Best 2D Art
3rd Place overall☆Static assets and tiles; Environmental design; UI design by Giselle PeCharacter design and sprites by Oyku ErdenligProgramming by Khadijah Ameliyah and Stephany Hernández

OFFBEAT - Whetstone Games
[page in progress...]
Game art, art direction, UI/UX, animation, game design and key art for OFFBEAT, a pixel art/mixed media music-tycoon game.
All assets and designs are property of Whetstone Games.
The Smoker - Cherished Games
[Apr 2025 - Nov 2025]
UI/UX asset art and proposal for grungy comedy narrative game 'The Smoker: A Cautionary Tale'. I was tasked with defining and executing a clear and consistent visual identity to the game's UI, ensuring it keeps as diegetic and tactile as possible.
UI design and asset art
Brief: Side menu that slides in and out, set in a derilict had-been comedy club, with a collage feel to it. Includes a nixie clock, thermometer countdown, displays for status and money, and buttons for a journal and settings.I leant into the amateur theatre aspects with font choices, and married all the eclectic elements together with a consistent colour palette, inspired by old cigarette packaging.The thermometer is made to look like a moose, like the game's antagonist.
Brief: Leaflet that pops out from the map when players select different destinations, with inspiration from old tourist directories. Again, following a collage aesthetic.
Before

After

My UI/UX proposal included suggestions on font and colour to establish a stronger identity and link to the setting.
All assets and designs are property of Cherished Games.
Suisoku - Dark Dog Games
[Oct 2024 - May 2025]
Key art, concept art and animated pixel assets for futuristic pixel art turn-based card RPG 'Suisoku: Information protocol'. I was brought on-board at an early stage to help bring together the world’s aesthetic, and later worked on key art and marketing/branding assets.
Refinement - font trials and composition
Sips and Sonnets - Blue Tango Street
[Mar 2025 - Apr 2025]
Steam page here!
UI/UX consultation, design and implementation on cozy watercolour-style Renpy visual novel 'Sips and Sonnets'. I was brought on-board towards the end of development to help establlish a clear UI style to compliment the softer visual style. I also aided with solving layout and readability issues.
UI: asset design and implementation
When I joined the team, the game was largely using the Renpy default UI assets. I was tasked with designing custom UI elements themed around the tearoom motif, most notably the dialogue box and quick menu icons.

I was also tasked with establishing a basic font and colour scheme that fit in more with the pastel tearoom setting. I experimented with this directly in Renpy using Python.
Before

After

UX / Game design: Minigames
I wanted to shift the game's UI from non-diegetic to diegetic, and replace word buttons to icons. During this process, I made necessary game design suggestions as well.
Before:
- unclear progression in bar
- word-based buttons
- unclear which character is speaking
- poor flow of left-to-right reading
Before:
- difficult numbers to read
- word-based buttons to draw, reset and complete
Before:
- poor UX; information shown one bit at a time
UX: Layout and readability
I flagged that Western audiences read left-to-right, meaning it would make more sense to have Ms Meadows, the player character, on the left.High contrast in the background was making it difficult to read the dialogue and see the low contrast characters. As well as making tonal and colour adjustments for this, I also created a series of paper borders to help establish the foreground and background better. They also emphasised the watercolour effect, and ended up being used as a visual metaphor for memory loss throughout the story.
Additionally, I painted over some backgrounds to create additional sunset and nighttime scenes.
Finally, I corrected some perspective and framing issues.
Character art and original background art not mine.All assets and designs are property of Blue Tango Street.
Free online collaborative information and resource board:
The Concept Artist’s Guide to the Gamelaxy

Hello! I’m Giselle.
I'm a British Cantonese-Burmese indie developer and illustrator based in London. I specialise in mixed media and pixel art, and am particularly inspired by deep sea life and ASCII art.I'm currently the lead artist at Whetstone Games. We're making OFFBEAT, a weird little game/DAW hybrid, where you make music with all sorts of eclectic things!☆I'm still open to freelance illustration and key art work. If you have any questions or inquiries, please reach out to me via email here:
[email protected]You can download my CV here (last updated December 2025)
Previous Clients
Harper Collins / Farshore
Blue Tango Street
Dark Dog Games
Cherished Games
Erotoplasty
HOMA Caviar
Méditez avec Christiane
Sketchface Music
Awards
1st Place Winner - SheJams 2024
Selected Exhibitor - New Designers 2024
Finalist - XP Awards 2022





















































































































































































